Author Topic: Video Game Thread 2.0  (Read 831278 times)

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Offline Art Vandelay

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Re: Video Game Thread 2.0
« Reply #7350 on: January 15, 2019, 01:25:43 am »
They barely do games, anymore.  Last I heard, the only thing they want to make is pachinko machines.

Isn't that financial suicide?

Who even knows what Pachinko is, or better yet, who actually PLAYS Pachinko?

In America, yes. In Konami's homeland, on the other hand, Pachinko is pretty much their version of slots, except it's not just confined to one city.

Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7351 on: January 15, 2019, 07:38:57 am »
They barely do games, anymore.  Last I heard, the only thing they want to make is pachinko machines.

Isn't that financial suicide?

Who even knows what Pachinko is, or better yet, who actually PLAYS Pachinko?

... America ain't the only market in the world, bro.  If memory serves, pachinko is hugely popular in Japan, largely due to a lot of gambling laws that Japan has on the books.
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Offline ironbite

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Re: Video Game Thread 2.0
« Reply #7352 on: January 15, 2019, 03:30:11 pm »
Did nobody see the Pachinko episode of Power Rangers?

Ironbite-*walks off muttering angry words*

Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7353 on: January 15, 2019, 10:12:23 pm »
In my defense, I haven't seen Power Rangers since I was in grade school.
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Offline niam2023

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Re: Video Game Thread 2.0
« Reply #7354 on: January 15, 2019, 10:20:21 pm »
How grotesque.

So Konami is willing to just coast by on...what, the market of stupid Salarymen who think gambling is going to do anything but put them knee-deep in debt?
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Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7355 on: January 15, 2019, 11:37:19 pm »
The poor bastards need something to keep them from killing themselves under the insane weight of Japanese working culture... well, any more often than they already do, at any rate.
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Offline Art Vandelay

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Re: Video Game Thread 2.0
« Reply #7356 on: January 16, 2019, 12:06:12 am »
Not to mention, that particular market is largely what's keeping the Yakuza rolling in yen.

Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7357 on: January 16, 2019, 09:42:53 am »
If it keeps Majima-chan in the money...
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Offline Chaos Undivided

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Re: Video Game Thread 2.0
« Reply #7358 on: January 16, 2019, 12:56:04 pm »
What would you have liked to see from the Metal Gear franchise? I'd have liked a game about The Boss.

Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7359 on: January 16, 2019, 04:55:32 pm »
I'd like to see a new Thief, instead.  I heard there was one a few years back, but all I saw was a shitty Batman game.
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Offline Kanzenkankaku

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Re: Video Game Thread 2.0
« Reply #7360 on: January 17, 2019, 02:22:51 am »
I'd like to see Survive but not shit. That would have been fun.

Offline Chaos Undivided

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Re: Video Game Thread 2.0
« Reply #7361 on: January 18, 2019, 06:38:10 pm »
So, the latest AC:O DLC forces Kassandra into a straight romance, regardless of player choice. Even ignoring the sexual orientation angle, invalidating player choice is a major dick move. They don't even have the "we need a direct descendant" excuse anymore, since that requirement was done away with in AC4.

Offline Kanzenkankaku

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Re: Video Game Thread 2.0
« Reply #7362 on: January 20, 2019, 02:14:35 am »
Jim Sterling's video about it was pretty good. Ubisoft gonna Ubisoft.

Offline RavynousHunter

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Re: Video Game Thread 2.0
« Reply #7363 on: January 20, 2019, 11:13:19 am »
Goin' through my YouTube recommendations because I'm that kind of horribly uninteresting individual, and a thought struck me.

I really hope they get around to a remaster of Final Fantasy VIII.  Or, hell, have VIII's story, but in the engine used for XV.
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Offline Askold

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Re: Video Game Thread 2.0
« Reply #7364 on: January 20, 2019, 01:31:14 pm »
Invalidating player choice is a story choice for the developers. If the player is not supposed to be an all powerful god then it is understandable that there are things that they cannot change. Even if the game gives an illusion of choice but all alternatives lead to a similar result this is not necessarily a bad gameplay decision, it's a just a matter of execution and reason to determine whether it works.

The player automatically losing the gunfight near the end of Red Dead Redemption 1 is a famous example of such a sadistic result. Does it take away player agency? Yes. Even if you are fighting well you will still lose and this is an important part of the story and they make a point of it. Similarly there are plenty of games where the player character will be captured and doesn't matter how well you play, that part of the plot requires you to be caught.

In RPGs this is known as "railroading" and I've seen plenty of complaints about it but I still find myself accepting it on some occasions. It's all about how well it is done and in my opinion some of the "but muh agency" complaints are a bit childish. Video games in particular are always limiting the player because there are only so many things that they can handle in the game.
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