Author Topic: FQA D&D/Pathfinder Game  (Read 48678 times)

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Offline Second Coming of Madman

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Re: FQA D&D/Pathfinder Game
« Reply #45 on: September 14, 2014, 02:48:50 pm »
My character's backstory is as follows.

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« Last Edit: September 14, 2014, 02:57:59 pm by Second Coming of Madman »
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Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #46 on: September 14, 2014, 02:58:26 pm »
I was thinking a Human Cleric, and I've got an idea for their backstory and aims that will hopefully be interesting enough, but I'm having a bit of a problem. Namely, what are Pathfinder's gods? Are they the same as 3.5's gods, or are they different? Who's the dominant "good" god? Basically, who's the Pelor equivalent?

(click to show/hide)

Sarenrae would be the closest.  When I get home I'll throw a link down about the pantheon.

Ironbite-hmmmm....now what do I play

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #47 on: September 14, 2014, 03:54:12 pm »
My backstory:

(click to show/hide)

And stats (Elves get +2 Dexterity, +2 Intelligence, -2 Constitution):

Strength: 10
Dexterity: 16 (+2 race, 5 points)
Constitution: 14 (-2 race, 10 points)
Intelligence: 12 (+2 race)
Wisdom: 16 (10 points)
Charisma: 10

My animal companion will be a mountain lion, using the Big Cat stats and progression.

Also, one last thing: I believe someone mentioned earlier that a "backup DM" might be useful? I would like to volunteer myself for that position.
« Last Edit: September 14, 2014, 05:00:17 pm by Random Guy »

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #48 on: September 14, 2014, 05:13:49 pm »
Good stats for a ranger.

Ironbite-not so good for a druid

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #49 on: September 14, 2014, 05:19:59 pm »
How so? Wisdom is highest because of spells, then Dex/Con for AC and HP. Intelligence is always good for skills, Charisma doesn't really get much use unless you're a sorcerer, paladin, or bard, and Strength is really only necessary for melee combat which is covered by animal companions and Summon Nature's Ally.

I don't know if I'm going to need Handle Animal for my animal companion or if I control it by default though (it tends to vary depending on the DM), so I suppose I could drop Intelligence to raise Charisma. On the other hand, Intelligence can be used to put more ranks in Handle Animal just as much as any other skill, so I don't think that's a big issue.
« Last Edit: September 14, 2014, 05:22:24 pm by Random Guy »

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #50 on: September 14, 2014, 05:22:02 pm »
http://pathfinderwiki.com/wiki/Portal:Religion

Addendum:

I'm actually sorta considering rolling up a Witch instead of a Bard.  I'm not sure.  What would you guys prefer?
« Last Edit: September 14, 2014, 06:42:58 pm by Magus Silveresti »
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Offline Cerim Treascair

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Re: FQA D&D/Pathfinder Game
« Reply #51 on: September 14, 2014, 07:56:01 pm »
All right, here's what I've got for my Halfling Magus.  Backstory below the spoiler:

str 15 (-2 racial modifier)
dex 15 (+2 racial modifier)
con 13
int 15
wis 10
cha 11 (+2 racial modifier)

(click to show/hide)
« Last Edit: September 14, 2014, 08:04:05 pm by Cerim Treascair »
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Offline Zygarde

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Re: FQA D&D/Pathfinder Game
« Reply #52 on: September 14, 2014, 08:25:40 pm »
We can have more than one of the same class?

Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #53 on: September 14, 2014, 09:26:40 pm »
We can have more than one of the same class?

Of course.

Madman, did you start from 10 or 0? O_o

[stat snip]

You're supposed to use the Point Buy, not 3d6. If everyone else agrees to allowing it, you can keep them though.

How so? Wisdom is highest because of spells, then Dex/Con for AC and HP. Intelligence is always good for skills, Charisma doesn't really get much use unless you're a sorcerer, paladin, or bard, and Strength is really only necessary for melee combat which is covered by animal companions and Summon Nature's Ally.

I don't know if I'm going to need Handle Animal for my animal companion or if I control it by default though (it tends to vary depending on the DM), so I suppose I could drop Intelligence to raise Charisma. On the other hand, Intelligence can be used to put more ranks in Handle Animal just as much as any other skill, so I don't think that's a big issue.

I always assume the animal is under your control until conditions would say otherwise.

Also, thank you for the volunteering as back up DM, I'm a little nervous about coming back to 3e.

I suppose one thing might need to be touched up on, since it got brought up earlier. Homebrew and unorthodox races/classes. I have no issue with them, within certain boundries (Like complete impossibility to use something already legit). I can discuss this more if I need to.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #54 on: September 14, 2014, 10:14:06 pm »
So we currently have a druid, a monk, a cleric, and a magus. The main roles still needed would be a skillmonkey (especially someone who can deal with traps) and a tank, although the latter is covered more than the former.

Also, I'm planning to be more of a standoffish druid, mostly using spells and summoned creatures for combat while keeping a longbow handy for myself. In my previous games, Wild Shape has generally been more of a utility power than a combat style.
« Last Edit: September 14, 2014, 10:19:29 pm by Random Guy »

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #55 on: September 14, 2014, 10:23:32 pm »
Might want to check your proficiencies.

Ironbite-unless you wanna spend a feat

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #56 on: September 14, 2014, 10:25:05 pm »
Quote from: Pathfinder Core Rulebook, page 22
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
« Last Edit: September 14, 2014, 10:27:19 pm by Random Guy »

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #57 on: September 14, 2014, 10:26:17 pm »
Dog on me.  Totally missed the elf part.

Ironbite-hmmmmmm....I have an idea

Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #58 on: September 14, 2014, 10:45:21 pm »
So we currently have a druid, a monk, a cleric, and a magus. The main roles still needed would be a skillmonkey (especially someone who can deal with traps) and a tank, although the latter is covered more than the former.

Also, I'm planning to be more of a standoffish druid, mostly using spells and summoned creatures for combat while keeping a longbow handy for myself. In my previous games, Wild Shape has generally been more of a utility power than a combat style.

If we're really concerned about it and no one is super apt to change, I can throw a rogue (or NPC thief of some kind) into the group to keep things going or something.

Not going to lie, I'm not a hyper-serious DM anymore.

Offline Zygarde

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Re: FQA D&D/Pathfinder Game
« Reply #59 on: September 14, 2014, 10:50:17 pm »
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits. *Edit 2* since you guys said I needed to update my stats I did it. Added rest of character sheet to my post..

Name:Lilith
Race:Human
Alignment: Neutral Good.
Class/Level :Bard lvl. 1
Age:19
Height: 5'4
Size:Small
Wight:112 lb
Hair:Black
Skin:Ebony
Eyes:Brown

Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 15
Wisdom: 11
Charisma 17 (+2 Racial Mod)
Initiative: +2
Hit Die : d8
HP:4(not sure if this is right the thing said roll d8 and that's what I got.)
Attack:Rapier (d4) Whip(d3)
Languages: Common, Elvish(From travel) Orcish (Travel again)


Equipment:  Rapier(20 GP), Whip (GP) Padded Armor (5 GP) Lute (Don't know if this counts as an inherited item or not if it does count it if not  just ignore it.)  GP left 79

Feats: Acrobatics, Agile Maneuvers(combat) .

skills: Acrobatics, Linguistics, Perform,Bluff,Knowledge (History),Knowledge (Local), Knowledge (Geography), Disguise,Diplomacy.

Traits:
Charming( +1 trait bonus to Bluff and or Diplomacy)
Fencer (+1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.)


Back-story in spoiler.

(click to show/hide)
« Last Edit: October 01, 2014, 12:58:44 pm by Zygarde »