Speaking of Simcity, it's 2012 and developers still can't implement buildings that mold to the shape of the lot that they sit on?
The curved/angular roads ability would only look good if the buildings were procedurally generated to have a footprint equal to the lot shape. The buildings in the game are all very regular and orthogonal, but they are surrounded by a buffer of vacant land between the building and street that takes on the deformations of the lot shape. Rather, the building itself should have the footprint of the lot. Then we wouldn't have leftover empty paces sitting in between each building. Real cities grow organically, and the buildings mold to the pattern of the roads they sit next to.
This image is a good demonstration of this.
The art style is also way too clean and cartoonish. It doesn't feel like a real city because it doesn't have the right amout of clutter to make it feel like people actually live there.
You see how bright and glossy everything in the image looks?
Everything looks like it's made of plastic. It doesn't have that "lived in" feel that SimCity 4 had. It all looks completely smooth, even the roads. There is no sense of texture.
EDIT: Also, some of the building sets will be day-one DLC. So fuck them for that, too.