... I'm trying to save money, you bastard ;.;
... also, now I need to go watch Aladdin again. Damn you...
I'd probably say 25 since it is our first time together.
Should we consider allowing more than one DM, that way if the main one is incapacitated we can continue?
*peeks in*
I might be interested, if you'd let me.
.....25....point....BUY!?
Ironbite-oh my stars and garters you've made me the happiest bride in the south!
I guess if absolutely nobody else feels up to it, I could DM. It's just that I've only ever been successful when DMing beginners who knew even less about the game than I did. My knowledge of 3.5 is mostly limited to basic core stuff, and when I've run Pathfinder I've had even less to go on. Even with just the core material, I didn't do very well at keeping track of the value of treasure items and figuring out basic economics in the campaign world (rarity of magic items, gp limit of towns).
Add to that the difficulty of figuring out how to run a game online, and that's what I'm up against. But if there's no other choice, I could still do it. Just don't expect it to be perfect or even comparable to someone with more knowledge of the system.
I'm willing to DM for Pathfinder, but as I stated before I haven't touched the subject in a while. So, don't be too surprised if things aren't exactly the smoothest for a bit.
If everyone is fine with that, just say so and we can look into getting started.
I'm willing to DM for Pathfinder, but as I stated before I haven't touched the subject in a while. So, don't be too surprised if things aren't exactly the smoothest for a bit.
If everyone is fine with that, just say so and we can look into getting started.
Madman, did you start from 10 or 0? O_o
Madman, did you start from 10 or 0? O_o
0.
I was thinking a Human Cleric, and I've got an idea for their backstory and aims that will hopefully be interesting enough, but I'm having a bit of a problem. Namely, what are Pathfinder's gods? Are they the same as 3.5's gods, or are they different? Who's the dominant "good" god? Basically, who's the Pelor equivalent?(click to show/hide)
We can have more than one of the same class?
Madman, did you start from 10 or 0? O_o
[stat snip]
How so? Wisdom is highest because of spells, then Dex/Con for AC and HP. Intelligence is always good for skills, Charisma doesn't really get much use unless you're a sorcerer, paladin, or bard, and Strength is really only necessary for melee combat which is covered by animal companions and Summon Nature's Ally.
I don't know if I'm going to need Handle Animal for my animal companion or if I control it by default though (it tends to vary depending on the DM), so I suppose I could drop Intelligence to raise Charisma. On the other hand, Intelligence can be used to put more ranks in Handle Animal just as much as any other skill, so I don't think that's a big issue.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
So we currently have a druid, a monk, a cleric, and a magus. The main roles still needed would be a skillmonkey (especially someone who can deal with traps) and a tank, although the latter is covered more than the former.
Also, I'm planning to be more of a standoffish druid, mostly using spells and summoned creatures for combat while keeping a longbow handy for myself. In my previous games, Wild Shape has generally been more of a utility power than a combat style.
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.
Cue Mechtaur sending us to the Temple of Elemental Evil for our first game.
Just joking, there's no way he's going to convert it.
And Lilith has the skillmonkey angle covered. I think we've got a pretty decent party together as it is.
Cue Mechtaur sending us to the Temple of Elemental Evil for our first game.
Or adapting the Tomb of Horrors to massacre us from the start. Mechtaur's a slippery GM, if I've gauged him right.
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.
Just curious, how integral is the longbow to your character?
Wouldn't a male witch just be a Warlock?
Wouldn't a male witch just be a Warlock?
Not enough for a longbow then. OK, I'll go with a shortbow for now, and that plus arrows still leaves enough for a longsword and wooden armor, with 4 gp left. My feat will be Spell Focus (Conjuration), which is mostly useless for now but necessary to get Augment Aummoning at third level. Skills to follow.
Just curious, how integral is the longbow to your character?
I wanted it to be my primary weapon, but there wasn't any special connection to it. I would add that the party does not have much in the way of ranged combat aside from spells, though.
If you'll allow me to drop the shortbow and the longsword for it, I will (that would be 45 gp, and only leave me 30 gp over the average). I'd prefer to keep my armor though. I don't have a problem with the gear I have, though.
Okay took me a while finally figured out the character creation. Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.
Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.(click to show/hide)
Mechtaur, would you be alright if my witcher inherited a wooden athame (for his personal religion, as well as used for a Divine Focus for what few spells witches have that require one) and a spell component bag from his mentor? Or maybe just the athame?
I'm having him buy a crossbow to use, since I honestly may as well. And spell component bags don't cost much, if I recall, so it's not like it's a huge advantage. It's just going to be thematically appropriate for his backstory once I get around to posting it.
Okay took me a while finally figured out the character creation. Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.
Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.(click to show/hide)
Only complaint I have is your Cha is really really low for a Bard.
Ironbite-oh and don't worry bout ranged...I got ranged combat covered. I'm going Hunter.
Caladur
Male Elf Witcher
Level 1
Neutral Good
Strength: 10
Dexterity: 18
Constitution: 12
Intelligence: 18
Wisdom: 12
Charisma: 8
Health: 10
Patron: Wisdom
Familiar: Toad
Deity: Moon
Languages: Common, Elven, Sylvan, Draconic, Gnoll, Orc
A) Precise Treatment (Applies intelligence instead of wisdom to heal skill)
B) Forlorn (Elf; +1 bonus to Fortitude)
1) Extra Hex
Hexes
1) Healing
1E) Evil Eye
Fly: 1 + 3 + 4 = 8
Spellcraft: 1 + 3 + 4 = 8
Craft (Alchemy): 1 + 3 + 4 = 8
Knowledge (Arcana): 1 + 3 + 4 = 8
Knowledge (Nature): 1 + 3 + 4 = 8
Knowledge (History): 1 + 3 + 4 = 8
Heal: 1 + 3 + 4 = 8
Prepared: 0(1, 2, 3) 1(1, 2)
0 (DC 14): All Witch Cantrips
1 (DC 15): Delay Disease, Cure Light Wounds, Summon Monster I, Mage Armor, Obscuring Mist, Reduce Person, Sleep
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Since Magus brought the subject of Hit Points up, I guess I should make a special mention. When you level up, I usually allow someone to take the middle number of their Hit Die +1 to use as their "roll" (So a D6 character could add 4 each level).
And for those of us with animal companions?
Ironbite-such as I and our druid?
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green
Stats:
STR 10 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)
HD: 1d8+2+1 (11 hp)
Armor Class: 15 (+3 dex, +2 leather) touch 13, flat-footed 12
Armor Check penalty: 0
Initiative: +5
Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 13
Fortitude Save: +4 (+2 base, +2 con)
Reflex Save: +3 (+3 dex)
Will Save: +5 (+2 base, +3 wis)
Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)
Special: Wild empathy, nature sense, elf traits
Skills:
Handle Animal +4
Knowledge (nature) +7
Perception +9
Spellcraft +5
Survival +9
Feats:
Spell Focus (Conjuration)
Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)
The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.
Club
Dagger
Longbow
20 arrows
Leather armor
Spell component pouch
7 gp
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 14 (+3 dex, +1 natural) touch 13, flat-footed 11
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells
Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.
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Phew! My witch is finally complete, near as I can tell. This was a lot of fun to make.
Also... here are the rules for full attacks:(click to show/hide)
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.
...
Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature’s description.
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks
Name: Gerhardt (Alias: Gars)
Sex: Male
Race: Human
Class/Level: Cleric 1
Size: Medium
Speed: 30 feet (20 feet with armor)
Alignment: Neutral Good
Deity: Sarenrae
Languages: Common, Elven, Draconic
Age: 33
Height: 5'11"
Weight: 175 lbs
Hair: Black
Skin: Fair
Eyes: Brown
Stats:
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 18 (+4) (+2 racial bonus)
CHA: 11 (+0)
HD: 1d8+2 (10 HP)
Armor Class: 17 (+1 Dex, +5 Scale, +1 Shield)
Touch AC: 11
Flat-Footed AC: 16
Armor Check Penalty: -5
Initiative: +1
BAB: +0
Fort Save: +4 (+2 base, +2 con)
Ref Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)
Attacks:
Scimitar +1 melee (1d6+1)
Mace +1 melee (1d8+1)
Special: Aura, Channel Energy 1d6, Orisons, Spontaneous Casting
Domains: Healing, Sun
Skills:
Diplomacy (+4)
Heal (+11)
Knowledge (Nobility) (+7)
Knowledge (Religion) (+7)
Sense Motive (+8)
Feats:
Skill Focus (Heal)
Extra Channel
Traits:
Child of the Temple (+1 bonus on Knowledge (nobility) and Knowledge (religion), Knowledge (nobility) becomes a class skill)
Student of Philosophy (Can use my Int modifier in place of my Cha modifier on Diplomacy checks ot persuade others and on Bluff checks to convince others that a lie is true)
Born from a rich family and put into the priesthood at an early age, Gerhardt has served at a temple since before he was a teenager, and his own nobility only furthered his knowledge of the customs.
In his work as a high-ranking church official as well, he's spent much time learning logic and reason for Student of Philosophy.
Scimitar
Scale mail armor
Holy symbol (iron)
Shield, Light Steel
Mace
The Book of Light and Truth
49 gp
Level 0 x3/day
Level 1 x2/day
Gerhardt Albin Richtfeld Schwarz was born to a rather wealthy family. As the second son of that family, he went into the priesthood, and attained a fairly high rank in the Church of Sarenrae. I'm afraid I can't find the exact ranks for that church, but he's somewhere below a bishop and above a pastor. In any case, he's recently become a bit worried about the potential of abuse by the adherents of the Church, and has disguised himself as a humble cleric, Gars, obstensibly out to explore the land and spread the holy word and healing of Sarenrae. His real motive, however, is to find out about the church and to make sure the priests of the church aren't abusing the population.
Any information about the setting that we or our characters should know at this point?
EDIT: Considering the nature of some of those involved in this forum, Arshea (http://pathfinderwiki.com/wiki/Arshea) is a deity in Pathfinder's pantheon that may be of note.
You take us to Ebberon I swear to god I will find you and kill you.
@Eiki-mun:
I might suggest getting a shield. If you're using a one-handed weapon like a scimitar, there's no reason not to, and as the party's main healer you'll need a good AC.
Also, a secondary weapon wouldn't hurt. There are certain types of monsters that resist damage from certain types of weapons. Zombies, for example, are resistant to damage from any weapons that aren't slashing, and likewise skeletons (and other skeletal undead) require bludgeoning weapons to overcome their damage reduction. A mace would be a good choice here.
A brief note about attacks: You add your strength bonus to damage rolls made with melee weapons; I don't have a strength bonus so it wasn't mentioned on my description. Your scimitar damage should be 1d6+1.
Good character concept, and one that could do well as the party's leader.
EDIT: Yes a standard fantasy setting is fine with me.
Is there a lawful Khorne equivalent in Pathfinder?
Is there a lawful Khorne equivalent in Pathfinder?
Magus, you and Random are awesome, from what I've seen most recently at least. I'm just doing my best to fill in a blank or two.
Magus, you and Random are awesome, from what I've seen most recently at least. I'm just doing my best to fill in a blank or two.
Gerhardt/Gars and Ironbite's undine hunter: Aside from a philosophical curiosity on the cleric's part about the Elemental Planes, I can't come up with much these two would have in common. The two are both from rich families, though, so at least that's something.
Damn, I picked a bad time to be away for a week. Only skimmed to this point, but I saw PBP, and, as I doubt this forum has a dice-roller built in, might I point you to Myth-weavers (http://www.myth-weavers.com), as theirs does? They even have sheets there you can use. The PF sheet is kinda iffy on saving, so use the one in the sheets alpha. Also, if anyone is interested, I could run a second game, in 3.5, once I get done with the one of the two I'm running (one there, on on Giantitp), or one of the two (hopefully soon to be three) I'm playing in. I'm comfortable with whatever power level you want, but I already know the adventure I'll run. Its a sequel of sorts to the one I'm running on M-W now, both of which I brewed up myself.
Sure. I'd justneed an idea of the characterization you're going for.
Well, there is no way to verify results from those, though.
I figured we'd be operating in good faith. Of course, I'm fine either way, but I've got four sets of dice that are feeling kinda neglected.
I don't think there's much of a need to hold this on a different forum. The only issue appears to be the lack of a virtual dice roller here, but I suspect most of those playing here have their own dice and if anyone doesn't, there's the True Random Number Generator (http://www.random.org/) and similar sites.
I put as much as I could onto my old post so look at that if you want my charterer sheet also tell me if I did anything wrong and what else I need to add to it.
I'll get back to work.
What else do I need, besides a revised point buy? Which would be:
STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9
I'll get back to work.
What else do I need, besides a revised point buy? Which would be:
STR 18, DEX 8, CON 12, INT 12, WIS 8, CHA 9
Looks like a pretty good build if you want 20 STR (since I assume you'll be picking a race with a racial bonus to STR). The question is if you want DEX that low, though. I know there's quite a few skills you might find you want that require 13 DEX. Just something to consider.
Actually, I don't know about the 2nd-level thing. Would eight level 1 characters be equivalent to four level 2 characters? I think so.
EDIT: Yes, keep what you have. The game will begin when all characters are ready.
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.
EDIT: In response to Eiki-mun's question, your character's family can have a house in the Marble District, and the temple of Sarenrae will be active. Note that a major concern for you is that Taldor has actually outlawed the worship of Sarenrae, leading to concerns that Magnimar may be placed under the same restrictions in the future.
All the more reason to send a cleric into the region. If the worship of Sarenrae is outlawed, then there's going to be a sure dearth of established healers and clerics in the region, which is all the more reason for the Temple of Sarenrae in Magnimar to send an able cleric like "Gars" into the region, preferably with guards to defend himself from officials. It'll be tougher, since he won't be able to rely on family connections, of course. However, this also provides him and his group with an able cover story as to why they're there. Sure, it's still illegal, but it's less likely to get them executed than something like, say, searching for ancient magics to use against Korvosa.
All of this is of course assuming that Gerhardt remains the party leader, though his true identity will still likely be concealed to most if not all of the party.
You're right, Magus. Maybe I don't want to be a Monk. After all, the backstory of Audien is pretty much interchangeable between each of the cores except Paladin unless we're going with Blackguards. I'll reroll for a caster, then.
Oh, and I'm going for Second Tongue and Unseen but Not Undone for traits. Feat-wise, I guess Point Blank Shot and Sorcerous Strike.
Bloodline is Aberrant, as it just seems right for I'm going for.
- STR 13
- DEX 8
- CON 14
- INT 10
- WIS 18
- CHA 8
Now, you're most likely wondering why my strength and wisdom are merely 3 points away. I'll tell you why. I'm planning to use a more medium range oriented build than most would expect, thus why the stats are so close. In addition, I chose a higher Charisma than normal for the purposes of the good old Acidic Ray being a bit more...usable.
Yeah, pretty much.
AC is actually kind of important in Pathfinder. Having +1 to AC from having 13 dexterity, --
Wait why do you have 18 Wisdom? Aren't you a Sorcerer (assuming so because of Aberrant Bloodline)? Shouldn't that be 18 Cha?
I'm... confused.
If you want to be a dwarf, you can be a dwarf. With point buy, you can just take some points off of Wisdom (a dump stat for sorcerers, and one that dwarves get extra points in) to boost Charisma.
A little late, but there's a good point buy calculator to be found here (http://webpages.charter.net/tedsarah/Pathfinder/utilities/pointBuyCalc.htm).I'll take it!
With that, I was able to obtain the following stats for a potential dwarven sorcerer.
STR 10
DEX 14
CON 16
INT 10
WIS 10
CHA 16
Revised stats for Siella
STR: 10
DEX: 12
CON: 12
INT: 15
WIS: 18
CHA: 10
Trublag did.Did what?
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.
Trublag did.Did what?
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.Druidic yes, Sylvan no.
Actually, I think being a Druid means you just automatically know Sylvan and Druidic regardless of your intelligence.
I'll probably be switching things up. Still be a Hunter but not so sure what I'll be playing now.
Ironbite-just need an updated character creation ruleset btw.
Okay I took care of Languages tell me if I did it right or not.
Damn...putting me near the Worldwound.
Ironbite-that's cold man.
Yeah visible is good with me how are we gonna do it though?
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin, Auran
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green
Stats:
STR 10 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 15 (+2)
WIS 18 (+4)
CHA 10 (+0)
HD: 1d8+1+1 (10 hp)
Armor Class: 15 (+1 dex, +4 Hide) touch 11, flat-footed 14
Armor Check penalty: 0
Initiative: +3
Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 11
Fortitude Save: +3 (+2 base, +1 con)
Reflex Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)
Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)
Special: Wild empathy, nature sense, elf traits
Skills:
Handle Animal +4
Knowledge (geography) +6
Knowledge (nature) +6
Perception +10
Spellcraft +6
Survival +10
Feats:
Spell Focus (Conjuration)
Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)
The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.
Club
Dagger
Longbow
20 arrows
Hide armor
Spell component pouch
47 gp
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day Entanglement, Mudball
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 17 (+3 dex, +1 natural, +3 Studded Leather) touch 13, flat-footed 14
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells
Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.
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I agree with ironbite here. How about in the meantime I run us a little one-shot.
Hmm... How's level 3 sound? To give everyone some class features, a bit of gold, and an extra feat?