Author Topic: FQA D&D/Pathfinder Game  (Read 49013 times)

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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #90 on: September 15, 2014, 09:43:21 am »
You get one bonus language for each plus on your intelligence modifier. A 12 (+1) gives me one bonus language, so I'll go with Goblin for mine.

Ok, traits and skills.

Traits:
Sacred Touch (Faith, automatically stabilize dying creature with a touch)
Warrior of Old (Racial, +2 initiative)

Skills (trained, everything else is just an ability check):
Handle Animal +4
Knowledge (nature) +7
Perception +9
Spellcraft +5
Survival +9

After Magus Silveresti reminded me, I realized I forgot about buying spell components, which cost 5 gp and I only have 4 left.

OK, revising equipment to account for spell components will allow the following.

Equipment:
Longbow
20 arrows
Club
Dagger
Leather armor
Spell component pouch
7 gp

Also with a fairly large party and only one female character at this point, I am considering making my character female to balance things out more.
« Last Edit: September 15, 2014, 12:19:53 pm by Random Guy »

Offline Zygarde

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Re: FQA D&D/Pathfinder Game
« Reply #91 on: September 15, 2014, 02:30:06 pm »
Do we need to post what stuff were buying? Cause I already figured out my characters stuff and cost.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #92 on: September 15, 2014, 02:44:29 pm »
Full character sheet ready; let me know if anything else needs to be added. Not entirely sure how full attacks have changed since 3.5; will research more and update as necessary.

Quote from: Description
Name: Siella
Gender: Female
Race: Elf
Class/Level: Druid 1
Size: Medium
Speed: 30 feet
Alignment: Neutral Good
Deity: None, the druids of this tribe revere nature itself rather than a particular deity.
Languages: Common, Elven, Druidic, Goblin
Age: 130
Height: 5'11"
Weight: 111 lbs
Hair: Black
Skin: Brown
Eyes: Green

Quote from: Core Information
Stats:
STR 10 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)

HD: 1d8+2+1 (11 hp)

Armor Class: 15 (+3 dex, +2 leather) touch 13, flat-footed 12
Armor Check penalty: 0

Initiative: +5

Base Attack: +0
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 13
Fortitude Save: +4 (+2 base, +2 con)
Reflex Save: +3 (+3 dex)
Will Save: +5 (+2 base, +3 wis)

Attacks:
Longbow +3 ranged (1d8)
Club +0 melee (1d6)
Dagger +0 melee (1d4)

Special: Wild empathy, nature sense, elf traits

Quote from: Skills, Feats, Traits
Skills:
Handle Animal +4
Knowledge (nature) +7
Perception +9
Spellcraft +5
Survival +9

Feats:
Spell Focus (Conjuration)

Traits:
Warrior of Old (Elf, +2 initiative)
Sacred Touch (Faith, automatically stabilize dying creature with a touch)

The initiative boost given by Warrior of Old is due to her keen senses and years spent as a hunter and scout.
Sacred Touch is a trait inherently present in a minority of this particular elf population, usually manifesting shortly after puberty. All members of the tribe's druidic circle have it, and anyone who demonstrates it is seen as having been called to become a druid.

Quote from: Equipment
Club
Dagger
Longbow
20 arrows
Leather armor
Spell component pouch
7 gp

Quote from: Spells
0-level (DC 13): 3 usable at will/day
1st-level (DC 14): 2/day

Quote from: Animal Companion
Mountain Lion
Size: Medium
Speed: 40 ft.
Alignment: Neutral
Hit Dice: 2d8+2 (11 hp)
Abilities: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Armor Class: 14 (+3 dex, +1 natural) touch 13, flat-footed 11
BAB/CMB/CMD: +1/+2/15
Attacks: Bite +2 melee (1d6+1) or claw +2 melee (1d6+1)
Full Attack: 2 claws +2 melee (1d6+1) and bite +2 melee (1d6+1)
Special Attacks: Rake (2 1d4+1 claw attacks while grappling)
Saves: Fort +4, Ref +5, Will +2
Skills: Stealth +6, Perception +6
Feats: Improved Natural Attack (claw)
Special: Link, share spells

Mountain lions are, on average, larger than leopards, but smaller than lions. Depending on the individual mountain lion, either set of stats could potentially apply. This one uses the "lion/tiger" stats rather than the "leopard/cheetah" stats, so it would be a large male.

Quote from: Background
(click to show/hide)
« Last Edit: September 19, 2014, 04:05:23 pm by Random Guy »

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #93 on: September 15, 2014, 03:43:59 pm »
Looking at my stats...gonna swap Dex and Wis.

Ironbite-better for my bow

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #94 on: September 15, 2014, 04:29:07 pm »
Phew!  My witch is finally complete, near as I can tell.  This was a lot of fun to make.

Also... here are the rules for full attacks:

(click to show/hide)
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Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #95 on: September 15, 2014, 04:32:41 pm »
Phew!  My witch is finally complete, near as I can tell.  This was a lot of fun to make.

Also... here are the rules for full attacks:

(click to show/hide)

OK, so all of my mountain lion's natural attacks can be used at full bonus on a full attack? They're not specified as being secondary attacks, and nothing else indicates that there's a penalty.

Which is nice.
« Last Edit: September 15, 2014, 04:48:10 pm by Random Guy »

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #96 on: September 15, 2014, 04:58:06 pm »
Oh, sorry, I didn't realize you were talking about natural attacks.

Here's the rules for natural attacks:

Quote
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.

...

Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature’s description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks

I do believe this is in addition to the rules I posted about full attacks.

So it sounds like you've got it right, actually.

EDIT: I should probably change one of my skills to Craft (Alchemy) actually, since witches do get something that helps them with that... and it would fit his backstory.

Since things aren't quite set in stone yet, I'll do that in a bit.
« Last Edit: September 15, 2014, 07:38:05 pm by Magus Silveresti »
Mockery of ideas you don't comprehend or understand is the surest mark of unintelligence.

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Offline Second Coming of Madman

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Re: FQA D&D/Pathfinder Game
« Reply #97 on: September 15, 2014, 10:08:13 pm »
Alright, here you go.

Alignment: Lawful Neutral

I'll take Exile and Tunnel Fighter.

EDIT: How many GP?
« Last Edit: September 15, 2014, 10:23:31 pm by Second Coming of Madman »
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Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #98 on: September 15, 2014, 10:09:20 pm »
I'm... fairly certain you only get two traits >_>
Mockery of ideas you don't comprehend or understand is the surest mark of unintelligence.

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Offline Second Coming of Madman

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Re: FQA D&D/Pathfinder Game
« Reply #99 on: September 15, 2014, 10:15:23 pm »
Done, Magus. So, how many GP do we get to buy shit with?
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Toddlers get too much exercise, they wouldn't make good veal.

Offline Zygarde

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Re: FQA D&D/Pathfinder Game
« Reply #100 on: September 15, 2014, 10:16:54 pm »
I think we agreed on Class Standard.

Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #101 on: September 15, 2014, 10:34:25 pm »
Soft use of the Class Average. If you need to go above it and you have a good reason then we can probably come to an agreement.

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Re: FQA D&D/Pathfinder Game
« Reply #102 on: September 15, 2014, 10:39:59 pm »
Alright, 35 then.

Spiked Gauntlet , 5 GP.
Backpack, 2 GP.
Monk's Outfit, 5 GP.

I'm going to save the rest for later use.
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Toddlers get too much exercise, they wouldn't make good veal.

Offline Random Gal

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Re: FQA D&D/Pathfinder Game
« Reply #103 on: September 15, 2014, 11:01:17 pm »
Any information about the setting that we or our characters should know at this point?

EDIT: Considering the nature of some of those involved in this forum, Arshea is a deity in Pathfinder's pantheon that may be of note.
« Last Edit: September 15, 2014, 11:49:18 pm by Random Guy »

Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #104 on: September 16, 2014, 12:05:52 am »
Okay, I think I figured this character out. Let me know if I made any mistakes or if something seems off to you, please.

Quote from: Description
Name: Gerhardt (Alias: Gars)
Sex: Male
Race: Human
Class/Level: Cleric 1
Size: Medium
Speed: 30 feet (20 feet with armor)
Alignment: Neutral Good
Deity: Sarenrae
Languages: Common, Elven, Draconic
Age: 33
Height: 5'11"
Weight: 175 lbs
Hair: Black
Skin: Fair
Eyes: Brown

Quote from: Core Information
Stats:
STR: 12 (+1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 18 (+4) (+2 racial bonus)
CHA: 11 (+0)

HD: 1d8+2 (10 HP)

Armor Class: 17 (+1 Dex, +5 Scale, +1 Shield)
Touch AC: 11
Flat-Footed AC: 16
Armor Check Penalty: -5

Initiative: +1

BAB: +0
Fort Save: +4 (+2 base, +2 con)
Ref Save: +1 (+1 dex)
Will Save: +6 (+2 base, +4 wis)

Attacks:
Scimitar +1 melee (1d6+1)
Mace +1 melee (1d8+1)

Special: Aura, Channel Energy 1d6, Orisons, Spontaneous Casting

Domains: Healing, Sun

Quote from: Skills, Feats, Traits
Skills:
Diplomacy (+4)
Heal (+11)
Knowledge (Nobility) (+7)
Knowledge (Religion) (+7)
Sense Motive (+8)

Feats:
Skill Focus (Heal)
Extra Channel

Traits:
Child of the Temple (+1 bonus on Knowledge (nobility) and Knowledge (religion), Knowledge (nobility) becomes a class skill)
Student of Philosophy (Can use my Int modifier in place of my Cha modifier on Diplomacy checks ot persuade others and on Bluff checks to convince others that a lie is true)

Born from a rich family and put into the priesthood at an early age, Gerhardt has served at a temple since before he was a teenager, and his own nobility only furthered his knowledge of the customs.
In his work as a high-ranking church official as well, he's spent much time learning logic and reason for Student of Philosophy.

Quote from: Equipment
Scimitar
Scale mail armor
Holy symbol (iron)
Shield, Light Steel
Mace
The Book of Light and Truth
49 gp

Quote from: Spells
Level 0 x3/day
Level 1 x2/day

Quote from: Backstory
Gerhardt Albin Richtfeld Schwarz was born to a rather wealthy family. As the second son of that family, he went into the priesthood, and attained a fairly high rank in the Church of Sarenrae. I'm afraid I can't find the exact ranks for that church, but he's somewhere below a bishop and above a pastor. In any case, he's recently become a bit worried about the potential of abuse by the adherents of the Church, and has disguised himself as a humble cleric, Gars, obstensibly out to explore the land and spread the holy word and healing of Sarenrae. His real motive, however, is to find out about the church and to make sure the priests of the church aren't abusing the population.
« Last Edit: September 16, 2014, 01:34:04 am by Eiki-mun »
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